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Devlog
GL Devlog Week 31
April 20, 2026
by
ItsGabe415
Claim: This week the card i worked on was adding our artwork to the player but i am not done with it yet. Evidence: Reasoning: My team needed me to work on this because we no longer wanted to use the...
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ES Devlog Week 31
April 20, 2026
by
eddiespaget
This week I created the start screen and I moved the card into the done column. This is my video showing the starting screen and pressing the button https://drive.google.com/file/d/1GYVvHCf4E9loygTuvM...
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ZV devlog 30
April 13, 2026
by
zack
Claim: This week I moved [Animate main character] to the "Done" column. I also moved [Start replacing greybox with actual assets, starting with munchkin] to the "In Progress" column because that's wha...
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GL Devlog Week 30
April 13, 2026
by
ItsGabe415
Claim: This week i worked on adding a melee mechanic. Evidence: Video Reasoning: My team needed me to finish this because it was something we put off for a while and we only had a projectiles to attac...
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ES Devlog Week 30
April 11, 2026
by
eddiespaget
This week I completed the pause screen and I moved that card into the done column. I used this tutorial video https://youtu.be/O2xL2vPUjxM . I made a pause screen with two buttons called Resume and Qu...
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ZV Devlog Week 28
March 23, 2026
by
zack
Claim: This week I wasn't able to move any cards at all, but I had the"animate main character" and "create tileset" in progress. Evidence: Embarassingly enough, Ionly havepart of my tileset that I com...
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GL Weekly progress check Week 28
March 23, 2026
by
ItsGabe415
Claim: This week i worked on having both the player and enemy able to take damage and die and i tried adding a dash to our character. Evidence: Video Reasoning: My team needed me to complete this beca...
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ES Devlog Week 28
March 23, 2026
by
eddiespaget
This week I moved “create scene trigger” card to the Done column this week because I completed it. I followed https://youtu.be/FuIn_1aK7rM?si=rZImxMrQRJ4T8GF0 and I made some tweaks in the code fo...
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GL Weekly progress check DevLog 4
March 09, 2026
by
ItsGabe415
Claim: This week i am still working on the attacking mechanic card. I finished having the player actually shoot something but i still need to have the player and enemy take damage when attacking each...
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ZV Devlog Week 26
March 09, 2026
by
zack
Claim: "This week I moved [create enemy 1 loot] and [create unanimated character sheet] to the "Done" column. I also moved [Create enemy unanimated character sheet 1] to the "In Progress" column becau...
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ES Devlog Week 26
March 09, 2026
by
eddiespaget
C) Last week I completed the inventory system, and this week I started working on scene triggers/scene switching. E) I followed a tutorial video to learn how to create doors that trigger a scene chang...
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BT - Devlog - Week 26
March 06, 2026
by
bobmarley777
1
Claim: This week I focused on coming up with ideas of images that I thought would be good for our game. I brainstormed for a bit and had a hard time in coming up with a few ideas. A few ideas i had ot...
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ZV Weekly Devlop 3
March 02, 2026
by
zack
Claim: "This week I moved [Greybox prototype for outer village and path to dungeon] to the "Done" column. I also moved [Create Player Sprite] to the "In Progress" column because that's what I'm curren...
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ES Devlog Week 25
March 02, 2026
by
eddiespaget
https://drive.google.com/file/d/1Qy0IBoObuFkCydba2grJ_N9AuzS0f-iH/view?usp=drivesdk (My video) Last week I worked on creating the inventory and a pick up item system. Our character walks over to the i...
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GL Weekly progress check DevLog 3
March 02, 2026
by
ItsGabe415
This week i worked on the players attack mechanic. The video i was following to try to make was this one Video . My team needed me to working on this because we didnt have anything for our player to i...
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ZV Weekly Progress Report Devlog 2
February 21, 2026
by
zack
Claim: "This week I worked on making the resturaunt and kitchen blueprint for our game and added in some collision shapes to highlight where the player cannot enter. Evidence: I used ibisPaint X to sk...
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GL Weekly progress report 2
February 10, 2026
by
ItsGabe415
This week i was working on the enemy. I was working on the customer ai but i couldn't get customers to spawn once one leaves the restaurant so i decided to work on the enemy while waiting for someone...
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ES Weekly Progress Check Devlog2
February 06, 2026
by
eddiespaget
Claim: This week I worked on Inventory. Evidence: So the first picture is what the inventory will look like with its items and for your head, body, and legs (i deleted the func ready so i had to take...
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GL Weekly progress check DevLog 1
February 02, 2026
by
ItsGabe415
Claim: The card i worked on this week was making the ai character movement. Evidence: All it included was having the ai walk towards the player and walk back like it were a customer ordering food. [ V...
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ZV Weekly Progress Report Devlog 1
February 02, 2026
by
zack
Claim: This week the card that I was working on is "moodboard for the village" and "moodboard for the customers", those two I completed and I'm still working on "make up a couple random concepts based...
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Weekly Progress Check (1) Edelyn S
January 30, 2026
by
eddiespaget
C) I started to create a farming system E) The screenshots R) I typed up code from a walkthrough video and made resources. I made a test scene and used the Tilemap...
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