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Devlog
BT - Devlog - May 8th
May 08, 2026
by
bobmarley777
For a past 2 weeks I've been creating the types of foods you will be able to get from the dungeon attached is just 2 of the foods that I created I guess one issue I'm having is just consistency, somed...
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GL Devlog May 6th
May 07, 2026
by
ItsGabe415
Claim: What i was able to complete were adding a reload and finishing adding the art and animations to our character and i was able to add a death screen which lets you either restart, exit the game,...
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ZV Devlog May 6th
May 07, 2026
by
zack
From the last couple of weeks to now I've been focused on making the assets for the games and putting in items and droppings. You can see my initial draft of the kitchen here and revamped the grass ti...
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ES Devlog May 6th
May 07, 2026
by
eddiespaget
This week I moved the cards “making and coding cutscenes”, “make character be able to pick up the item”, and “make enemies drop items” into the done column. Video ( https://drive.google.co...
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GL Devlog Week 31
April 20, 2026
by
ItsGabe415
Claim: This week the card i worked on was adding our artwork to the player but i am not done with it yet. Evidence: Reasoning: My team needed me to work on this because we no longer wanted to use the...
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ES Devlog Week 31
April 20, 2026
by
eddiespaget
This week I created the start screen and I moved the card into the done column. This is my video showing the starting screen and pressing the button https://drive.google.com/file/d/1GYVvHCf4E9loygTuvM...
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ZV devlog 30
April 13, 2026
by
zack
Claim: This week I moved [Animate main character] to the "Done" column. I also moved [Start replacing greybox with actual assets, starting with munchkin] to the "In Progress" column because that's wha...
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GL Devlog Week 30
April 13, 2026
by
ItsGabe415
Claim: This week i worked on adding a melee mechanic. Evidence: Video Reasoning: My team needed me to finish this because it was something we put off for a while and we only had a projectiles to attac...
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ES Devlog Week 30
April 11, 2026
by
eddiespaget
This week I completed the pause screen and I moved that card into the done column. I used this tutorial video https://youtu.be/O2xL2vPUjxM . I made a pause screen with two buttons called Resume and Qu...
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ZV Devlog Week 28
March 23, 2026
by
zack
Claim: This week I wasn't able to move any cards at all, but I had the"animate main character" and "create tileset" in progress. Evidence: Embarassingly enough, Ionly havepart of my tileset that I com...
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GL Weekly progress check Week 28
March 23, 2026
by
ItsGabe415
Claim: This week i worked on having both the player and enemy able to take damage and die and i tried adding a dash to our character. Evidence: Video Reasoning: My team needed me to complete this beca...
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ES Devlog Week 28
March 23, 2026
by
eddiespaget
This week I moved “create scene trigger” card to the Done column this week because I completed it. I followed https://youtu.be/FuIn_1aK7rM?si=rZImxMrQRJ4T8GF0 and I made some tweaks in the code fo...
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GL Weekly progress check DevLog 4
March 09, 2026
by
ItsGabe415
Claim: This week i am still working on the attacking mechanic card. I finished having the player actually shoot something but i still need to have the player and enemy take damage when attacking each...
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ZV Devlog Week 26
March 09, 2026
by
zack
Claim: "This week I moved [create enemy 1 loot] and [create unanimated character sheet] to the "Done" column. I also moved [Create enemy unanimated character sheet 1] to the "In Progress" column becau...
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ES Devlog Week 26
March 09, 2026
by
eddiespaget
C) Last week I completed the inventory system, and this week I started working on scene triggers/scene switching. E) I followed a tutorial video to learn how to create doors that trigger a scene chang...
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BT - Devlog - Week 26
March 06, 2026
by
bobmarley777
1
Claim: This week I focused on coming up with ideas of images that I thought would be good for our game. I brainstormed for a bit and had a hard time in coming up with a few ideas. A few ideas i had ot...
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ZV Weekly Devlop 3
March 02, 2026
by
zack
Claim: "This week I moved [Greybox prototype for outer village and path to dungeon] to the "Done" column. I also moved [Create Player Sprite] to the "In Progress" column because that's what I'm curren...
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ES Devlog Week 25
March 02, 2026
by
eddiespaget
https://drive.google.com/file/d/1Qy0IBoObuFkCydba2grJ_N9AuzS0f-iH/view?usp=drivesdk (My video) Last week I worked on creating the inventory and a pick up item system. Our character walks over to the i...
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GL Weekly progress check DevLog 3
March 02, 2026
by
ItsGabe415
This week i worked on the players attack mechanic. The video i was following to try to make was this one Video . My team needed me to working on this because we didnt have anything for our player to i...
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ZV Weekly Progress Report Devlog 2
February 21, 2026
by
zack
Claim: "This week I worked on making the resturaunt and kitchen blueprint for our game and added in some collision shapes to highlight where the player cannot enter. Evidence: I used ibisPaint X to sk...
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GL Weekly progress report 2
February 10, 2026
by
ItsGabe415
This week i was working on the enemy. I was working on the customer ai but i couldn't get customers to spawn once one leaves the restaurant so i decided to work on the enemy while waiting for someone...
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ES Weekly Progress Check Devlog2
February 06, 2026
by
eddiespaget
Claim: This week I worked on Inventory. Evidence: So the first picture is what the inventory will look like with its items and for your head, body, and legs (i deleted the func ready so i had to take...
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GL Weekly progress check DevLog 1
February 02, 2026
by
ItsGabe415
Claim: The card i worked on this week was making the ai character movement. Evidence: All it included was having the ai walk towards the player and walk back like it were a customer ordering food. [ V...
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ZV Weekly Progress Report Devlog 1
February 02, 2026
by
zack
Claim: This week the card that I was working on is "moodboard for the village" and "moodboard for the customers", those two I completed and I'm still working on "make up a couple random concepts based...
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Weekly Progress Check (1) Edelyn S
January 30, 2026
by
eddiespaget
C) I started to create a farming system E) The screenshots R) I typed up code from a walkthrough video and made resources. I made a test scene and used the Tilemap...
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